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Friday, March 25, 2011

Call of Juarez "makeover" with new context

Cowboy game series will give the Wild West world to move to a new more modern era.
Historically, the story of the game suddenly changed direction design is not uncommon, but always a surprise to the players and fans the series. Simile as one would think Max Payne will be on a makeover of his old age in three to five weeks, or a case of "makeover" older guy that Link in The Legend of Zelda series into a boy from the world as the cartoons in The Wind Waker.

Call of Juarez: The Cartel of studio Techland will also do a similar makeover in the first three games of the series theme western cowboy Telecom Call of Juarez. Put a modern context, the story of The Cartel will happen after the events of the previous two years about 100, with the theme revolves around the fight against the drug lords in Mexico.


Confront the drug lords are three main characters of The Cartel: FBI agent Kim Evans, Eddie Guerra DEA special agents and investigators of the LA Police Department Ben McCall. Obviously if you've played Call of Juarez, you'll recognize the similarities of Ben McCall with devout cowboy guy Ray McCall. All three men will be born on screen in 16 games (single or co-op).

A highlight of the Call of Juarez: The Cartel that is the system of figure 3, the game will bring a co-op experience better for the players. If playing singles, the remaining two characters controlled by AI. When playing with friends, the game also allows players to jump out mid-jump trongLego like Star Wars or Lego Indiana Jones. However, when choosing a character, players will have to stick with that character throughout the game storyline.

Similar to the Bound in Blood, players can also hide behind the barrier and move people out to observe or shoot. Some of the old system of the gun battle Bound in Blood is also present in this section, such as breaking doors and teammates attack, or slow-mo system.


System slow-mo help players handle the many competitors in urgent circumstances, and this system also is present even when playing co-op with friends. When a player to activate slow-mo, a friend standing nearby will also benefit from this effect. However, not sure the rest are under the influence of slow-mo effect when standing in the distance or not.

Remember if in the previous Call of Juarez, who played with the screen changing air gun battle while sitting on the train or on horseback, then with The cartel, which would be the gun battle on the car. A player will automatically drive, while the remaining two characters to the ride and protect themselves as well as cars.


The screen play of The Cartel also very diverse, ranging from the Los Angeles city bustling with bars, dance halls to the Mexican border areas as the desert wilderness in the previous two. Engine Chrome Engine 4's studio Techland can still bring spectacular visual effects in any environment of The Cartel.

Call of Juarez: The Cartel will mark a major makeover of the game Call of Juarez by Techland. The makeover that will determine whether the series can continue to grow with new moves like Call of Duty 4 has done, or the fan was quickly rejected. So far, the reviews of critics with a demo game at the fair Penny Arcade Expo 2011 East remains indifferent: not outstanding character, no depth and variety of factors, "fan-service" lacks mature.


However, there is still enough time to repair Techland Call of Juarez: The Cartel. There is no reason to rush to release an unfinished product.


According MaskOnline
   

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